qooxdoo

Universal JavaScript Framework

 

Features of Object Orientation

Class definition

A class is defined by providing its name as a string:

qx.Class.define("my.cool.Class");

This example only creates a trivial class my.cool.Class. A typical class declaration contains OO features like constructor, instance members, static members, etc. This additional information is provided as a second parameter in form of a map. Since the entire class definition is given in qx.Class.define(), it is called a "closed form" of class declaration:

qx.Class.define("my.cool.Class", {
  // declare constructor, members, ...
});

A regular (non-static) class can simply be instantiated using the new keyword:

var myClass = new my.cool.Class;

Inheritance

In order to derive the current class from another class, the reference to the super class is provided by the key extend:

qx.Class.define("my.great.SuperClass", {
  // I'm the super class
});

qx.Class.define("my.cool.Class", {
  extend : my.great.SuperClass
});

Constructor

The constructor of a regular class is provided as a function declaration in key construct:

qx.Class.define("my.cool.Class",
{
  extend : my.great.SuperClass,
  construct : function() {
    ...
  }
});

Static members

Static members (often called "class" members) are also part of the class definition and declared in a map to the statics key. Static methods are given by providing a function declaration, while all other values declare static attributes. Typically they are given in uppercase to distinguish them from instance members:

qx.Class.define("my.cool.Class",
{
  statics :
  {
    FOO : VALUE,
    BAR : function() { ... }
  }
});

Static members, both methods and attributes, can be accessed by using the fully-qualified class name:

my.cool.Class.FOO = 3.141;
my.cool.Class.BAR();

Note

You can use static members as constants, but the value can be changed in the run time!!

Instance Members

Similar to static members, instance members are also part of the class definition. For them the members key is used:

qx.Class.define("my.cool.Class",
{
  members:
  {
    foo : VALUE,
    bar : function() { ... }
  }
});

The instance members can be accessed by using an actual instance of a class:

var myClass1 = new my.cool.Class;
myClass1.foo = 3.141;
myClass1.bar();

Accessing Static Members

Generic form. Requires no updates if class name changes. This code can optionally be optimized for performance in build versions.

qx.Class.define("my.cool.Class",
{
  statics : {
    PI : 3.141
  },
  members : {
    circumference : function(radius) {
      return 2 * this.self(arguments).PI * radius;
    }
  }
});

Note

For this.self to be available, the class must have as a direct or indirect base class qx.core.Object.

Note

Static members aren't inherited. For calling a superclass static method, use this.superclass, like in this example:

qx.Class.define('A', {
  statics: {
     f: function() {}
  }
});

qx.Class.define('B'), {
  extend: A,
  members: {
     e: function() {
        this.superclass.self(arguments).f();
     }
  }
});

Static functions can access other static functions directly through the this keyword.

Calling the Superclass Constructor

Generic form. Requires no updates if super class (name) changes. This code can optionally be optimized for performance in build versions.

qx.Class.define("my.cool.Class",
{
  extend : my.great.SuperClass,
  construct : function(x) {
    this.base(arguments, x);
  }
});

Calling the Overridden Superclass Method

Generic form without using prototype. Requires no updates if super class (name) changes. This code can optionally be optimized for performance in build versions.

qx.Class.define("my.cool.Class",
{
  extend : my.great.SuperClass,
  ...
  members : {
    foo : function(x) {
      this.base(arguments, x);
    }
  }
});

Destructor

As a logical match to any existing constructor given by the key construct, a destructor is explicitly given by the destruct key:

qx.Class.define("my.cool.Class",
{
  extend : my.great.SuperClass,
  construct : function() {
    ...
  }
  destruct : function() {
    ...
  }
});

Properties

qooxdoo comes with a very powerful feature called dynamic properties. A concise declaration of an age property may look like the following:

qx.Class.define(
...
properties : {
  age: { init: 10, check: "Integer" }
}
...

This declaration generates not only a corresponding accessor method getAge() and a mutator method setAge(), but would allow for many more features.

Interfaces

A leading uppercase I is used as a naming convention for interfaces.

qx.Interface.define("my.cool.IInterface");

Mixins

Leading uppercase M as a naming convention. A mixin can have all the things a class can have, like properties, constructor, destructor and members.

qx.Mixin.define("my.cool.MMixin");

Attaching mixins to a class

The include key contains either a reference to an single mixin, or an array of multiple mixins:

qx.Class.define("my.cool.Class",
{
  include : [my.cool.MMixin, my.other.cool.MMixin]
  ...
});

Attaching mixins to an already defined class

qx.Class.include(qx.ui.core.Widget, qx.MWidgetExtensions);

Access

By the following naming convention. Goal is to be as consistent as possible. During the build process private members can optionally be renamed to random names in order to ensure that they cannot be called from outside the class.

publicMember
_protectedMember
__privateMember

Static classes

Explicit declaration allows for useful checks during development. For example. construct or members are not allowed for such a purely static class.

qx.Class.define("my.cool.Class", {
  type : "static"
});

Abstract classes

Declaration allows for useful checks during development and does not require explicit code.

qx.Class.define("my.cool.Class", {
  type : "abstract"
});

Singletons

Declaration allows for useful checks during development and does not require explicit code. A method getInstance() is added to such a singleton class.

qx.Class.define("my.cool.Class",
{
  type : "singleton",
  extend :  my.great.SuperClass
});

Immediate access to previously defined members

The closed form of the class definition does not allow immediate access to other members, as they are part of the configuration data structure themselves. While it is typically not a feature used very often, it nonetheless needs to be supported by the new class declaration. Instead of some trailing code outside the closed form of the class declaration, an optional defer method is called after the other parts of the class definition have been finished. It allows access to all previously declared statics, members and dynamic properties.

Note

If the feature of accessing previously defined members is not absolutely necessary, defer should not be used in the class definition. It is missing some important capabilities compared to the regular members definition and it cannot take advantage of many crucial features of the build process (documentation, optimization, etc.).

qx.Class.define("my.cool.Class",
{
  statics:
  {
    driveLetter : "C"
  },
  defer: function(statics, members, properties)
  {
    statics.drive = statics.driveLetter + ":\\";
    members.whatsTheDrive = function() {
      return "Drive is " + statics.drive;
    };
  }
});

Browser specific methods

To maintain the closed form, browser switches on method level is done using environment settings. Since the generator knows about environment settings it is (optionally) possible to only keep the code for each specific browser and remove the implementation for all other browsers from the code and thus generate highly-optimized browser-specific builds. It is possible to use an logical "or" directly inside a environment key. If none of the keys matches the variant, the "default" key is used:

members:
{
  foo: qx.core.Environment.select("engine.name",
  {
    "mshtml|opera": function() {
       // Internet Explorer or Opera
    },
    "default": function() {
       // All other browsers
    }
  })
}

Events

qooxdoo's class definition has a special events key. The value of the key is a map, which maps each distinct event name to the name of the event class whose instances are passed to the event listeners. The event system can now (optionally) check whether an event type is supported by the class and issue a warning if an event type is unknown. This ensures that each supported event must be listed in the event map.

qx.Class.define("my.eventful.Class",
{
  extend: qx.core.Target,

  events :
  {
    /**  Fired when the widget is clicked. */
    "click": "qx.event.type.MouseEvent"
  }
  ...
})